[UNITY] Optimizing TextMesh Pro Font Atlas for language localization.

If you think this tutorial is helpful and would like to thank me: or via PayPal: https://www.paypal.com/paypalme/kampertee Preface. As the game grow and reach out for more audiences, Localization becomes a must-have features. With Hieroglyphic Language( Chinese, Japanese..), the set of characters may reach 2000 to 3000 which is impossible to fit in one 2048x2048 … Continue reading [UNITY] Optimizing TextMesh Pro Font Atlas for language localization.