Experiments with Unity Shader Graph and Scriptable Render Pipeline.

Introduction. Scriptable Render Pipeline. First introduced in Unity 2018.1 beta, It allows developer to use C# scripts to manual configure and process rendering inside Unity instead of default rendering pipeline (forward rendering and deferred shading). As Unity said, the rendering pipeline will be replace with multiple "Rendering Loops" built in C# on a C++ foundation, … Continue reading Experiments with Unity Shader Graph and Scriptable Render Pipeline.